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Interactive touch-based Virtual Reality (VR) environment created for Meta Quest2. 2023-24
VR coding collaboration with Zoe Kaputa. Additional VR research support by Emi Yoshikawa, Joanie Foley, Madrona Kelly Maling, and John Akers.
Generous support by Kreisheimel-Jones Research Grant, University of Washington.
Participants, wearing Quest2 headsets, enter a virtual space that is both architectural and visceral. Through hand gestures, they are able to shape the walls of the space using a form of virtual touch. The walls shiver, heave, and change shape as the hands nudge them. The experience feels both haptic and kinetic.
Participants can choose to capture the 3-dimensional shape of this virtual space in the VR set at the precise moment of their choosing. The digitally touched space-forms are printed in porcelain on ceramic 3D printers. See Corpus to Corpus for more.