Touching Space
       
     
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3D wireframe captures from Touching Space VR
       
     
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Wireframes from Touching Space VR are 3D printed in porcelain
       
     
Touching Space
       
     
Touching Space

Interactive touch-based Virtual Reality (VR) environment created for Meta Quest2. 2023-24

VR coding collaboration with Zoe Kaputa. Additional VR research support by Emi Yoshikawa, Joanie Foley, Madrona Kelly Maling, and John Akers.

Generous support by Kreisheimel-Jones Research Grant, University of Washington.

Participants, wearing Quest2 headsets, enter a virtual space that is both architectural and visceral. Through hand gestures, they are able to shape the walls of the space using a form of virtual touch. The walls shiver, heave, and change shape as the hands nudge them. The experience feels both haptic and kinetic.

Participants can choose to capture the 3-dimensional shape of this virtual space in the VR set at the precise moment of their choosing. The digitally touched space-forms are printed in porcelain on ceramic 3D printers. See Corpus to Corpus for more.

Screenshot 2024-02-06 at 10.16.52 PM.png
       
     
Screenshot 2024-02-06 at 10.18.04 PM.png
       
     
       
     
Screenshot 2024-02-06 at 10.17.29 PM.png
       
     
Screenshot 2024-02-06 at 10.19.57 PM.png
       
     
3D wireframe captures from Touching Space VR
       
     
3D wireframe captures from Touching Space VR
Screenshot 2024-01-30 at 3.23.57 PM.png
       
     
Screenshot 2024-01-30 at 3.32.20 PM.png
       
     
Wireframes from Touching Space VR are 3D printed in porcelain
       
     
Wireframes from Touching Space VR are 3D printed in porcelain